Diablo II Trade Values

Drops and rolls that actually trade in Reign of the Warlock. Not being listed here does not mean an item is worthless.

Traderie · Tradia, as of 2026-08-09 · patch 3.2 · ladder season 14 (started 2026-05-23)
Early ladder — strongest demand early in the seasonLate ladder — value arrives once the season maturesDepends on roll — value changes with the exact rollLow value — trades, but usually not worth prioritizingHigh/perfect rolls only — check the roll before keeping it

Low-value gear is hidden by default. Turn on ‘Include low-value items’ to see it.

Runes

Runes

  • Ber Rune
    Ber RuneWorth about 22 Ist runes.
  • Jah Rune
    Jah RuneWorth about 19 Ist runes.
  • Sur Rune
    Sur RuneWorth about 11 Ist runes.
  • Lo Rune
    Lo RuneWorth about 8 Ist runes.
  • Zod Rune
    Zod RuneWorth about 6 Ist runes — inexpensive for a high rune.
  • Ohm Rune
    Ohm RuneWorth about 5 Ist runes.
  • Vex Rune
    Vex RuneWorth about 3 Ist runes.
  • Cham Rune
    Cham RuneWorth about 3 Ist runes — inexpensive for a high rune.
  • Gul Rune
    Gul RuneWorth about 2 Ist runes.
  • Ist Rune
    Ist RuneReference unit.
  • Mal Rune
    Mal Rune
    Early ladder
  • Um Rune
    Um Rune
    Early ladder
  • Pul Rune
    Pul Rune
    Early ladder
  • Lem Rune
    Lem Rune
    Early ladder

  • Hel RuneUsed to clear sockets (Hel Rune + Scroll of Town Portal). Whatever was socketed is destroyed; only the base item remains.
  • Ral RuneCaster Amulet craft material (Ral Rune + Perfect Amethyst + any jewel + magic amulet).
  • Sol RuneBlood Ring craft material (Sol Rune + Perfect Ruby + any jewel + magic ring).
  • Tal + Thul + Ort + Amn
    Depends on roll
    Spirit runeword material. Faster Cast Rate rolls 25–35%, so a 35% roll is what carries value.
  • Ral + Tir + Tal + Sol
    Depends on roll
    Insight runeword material. Meditation aura rolls level 12–17; a level 17 aura or +6 Critical Strike is what carries value.

Charms

Latent Charms

  • Latent Black Cleft
    Depends on roll
    New/upgraded Reign of the Warlock sunder charm with confirmed trade activity.
  • Latent Bone Break
    Depends on roll
    New/upgraded Reign of the Warlock sunder charm with confirmed trade activity.
  • Latent Rotting Fissure
    Depends on roll
    New/upgraded Reign of the Warlock sunder charm with confirmed trade activity.
  • Latent Crack of the Heavens
    Depends on roll
    New/upgraded Reign of the Warlock sunder charm with confirmed trade activity.
  • Latent Flame Rift
    Depends on roll
    New/upgraded Reign of the Warlock sunder charm with confirmed trade activity.
  • Latent Cold Rupture
    Depends on roll
    New/upgraded Reign of the Warlock sunder charm with confirmed trade activity.

Unique / Hellfire Torch

  • Gheed's Fortune
    Depends on rollHigh rolls only
    Focus on 39–40% MF combined with high Gold Find and vendor-price reduction.Check MF, extra gold, and vendor-price reduction rolls.
  • Annihilus
    Depends on rollHigh rolls only
    Low Annihilus rolls are cheap. Premium rises sharply around 19/19+ or high rolls such as 20/20/10.Perfect and high-roll trades.
  • Hellfire Torch
    Depends on rollHigh rolls only
    Low Torch rolls are cheap. Meaningful value starts with popular classes plus high stats and resistances.Value varies heavily by class and roll. Includes Warlock Torches.

Skillers

  • Skiller — Warlock Demon Skills
    Skiller — Warlock Demon SkillsCore Reign of the Warlock trading charm.
  • Skiller — Warlock Eldritch Skills
    Skiller — Warlock Eldritch SkillsCore Reign of the Warlock trading charm.
  • Skiller — Warlock Chaos Skills
    Skiller — Warlock Chaos SkillsCore Reign of the Warlock trading charm.
  • Skiller — skill tab + 40 or more Life
    Skiller — skill tab + 40 or more LifeValue varies significantly by class and skill.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.
  • Grand Charm
    Grand CharmCommonly traded item.

Small Charms

  • Small Charm — All Resistances +5
    Small Charm — All Resistances +5
    Depends on roll
    5 all res small charm.
  • Small Charm — +20 to Life
    Small Charm — +20 to Life
    Depends on roll
    20 life small charm.
  • Small Charm — Maximum Damage + Attack Rating + Life
    Small Charm — Maximum Damage + Attack Rating + Life
    Depends on roll
    Max damage / AR / life charm. 3/20/20 variants are expensive.
  • Small Charm — single resistance + Life
    Small Charm — single resistance + Life
    Depends on roll
    11 single res + high life combinations.
  • Small Charm — 7% Better Chance of Getting Magic Items
    Small Charm — 7% Better Chance of Getting Magic Items
    Depends on roll
    7 MF.
  • Small Charm — high Poison Damage
    Small Charm — high Poison Damage
    Depends on roll
    Poison charm.
  • Magic Find — Better Chance of Getting Magic Items charm
    Magic Find — Better Chance of Getting Magic Items charm
    Depends on roll
    Higher rolls trade better.

Top-roll combinations

  • Skiller — useful skill tab + 41–45 Life
    Depends on roll
    Skillers with 45 life are a classic high-value combination.
  • Small Charm — 20 Life + 15–17 Mana
    Depends on roll
    20 life / 17 mana is a perfect-tier roll.
  • Small Charm — All Resistances +5 + 15–20 Life
    Depends on roll
    5 all res / 20 life is a classic high-value combination.
  • Small Charm — All Resistances +5 + 5–7% Magic Find
    Depends on roll
    5 all res / 7 MF is valuable.
  • Small Charm — All Resistances +5 + 3% Faster Run/Walk
    Depends on roll
    5 all res / 3 FRW.
  • Small Charm — All Resistances +5 + 5% Faster Hit Recovery
    Depends on roll
    5 all res / 5 FHR.
  • Small Charm — single resistance 11 + 7% Magic Find
    Depends on roll
    11 lightning/fire/cold/poison res + 7 MF.
  • Small Charm — 3 Maximum Damage + 20 Attack Rating + 20 Life
    Depends on roll
    3/20/20 is the classic ultra-high-value max damage / AR / life roll.
  • Grand Charm — Maximum Damage + Attack Rating + Life
    Depends on roll
    10 max damage / AR / 40–45 life type rolls.
  • Grand Charm — Maximum Damage + Attack Rating + Extra Gold from Monsters
    Depends on roll
    Extra-gold Barbarian max damage / AR / gold-find grand charm.

Jewels

Jewels

  • Jewel — 15% Increased Attack Speed + 40% Enhanced Damage
    Depends on roll
    Enhanced Damage / IAS jewel.
  • Jewel — 15% Increased Attack Speed + All Resistances +15
    Depends on roll
    15 IAS / 15 all res.
  • Jewel — resistance + Enhanced Damage
    Depends on roll
  • Rainbow Facet
    Depends on roll
    Lightning/fire/cold/poison facet variants.

Unique jewels

  • Defender's Fire
    Depends on roll
    New Reign of the Warlock unique jewel.
  • Defender's Bile
    Depends on roll
    New Reign of the Warlock unique jewel.
  • Protector's Frost
    Depends on roll
    New Reign of the Warlock unique jewel.
  • Protector's Stone
    Depends on roll
    New Reign of the Warlock unique jewel.
  • Guardian's Thunder
    Depends on roll
    New Reign of the Warlock unique jewel. Strong current trade evidence.
  • Guardian's Light
    Depends on roll
    New Reign of the Warlock unique jewel.

Top-roll combinations

  • Jewel — 15% IAS + 3 Mana after each Kill
    Depends on roll
    IAS + mana after each kill jewel.
  • Jewel — 40% Enhanced Damage + 15 Maximum Damage
    Depends on roll
    Enhanced Damage / maximum-damage jewel.
  • Jewel — 15% IAS + 15 Maximum Damage
    Depends on roll
    IAS / maximum-damage jewel.
  • Jewel — 15% IAS + 30 single resistance
    Depends on roll
    15 IAS with 30 single res such as lightning or fire.
  • Jewel — All Resistances +15 + 20 Life
    Depends on roll
    All res / life jewel.
  • Jewel — 40% Enhanced Damage + 9 Strength/Dexterity
    Depends on roll
    Enhanced Damage / Strength or Dexterity jewel.

Unique Items

Amulets

  • Mara's Kaleidoscope
    Mara's Kaleidoscope
    Depends on rollHigh rolls only
    Focus on 28–30 All Resistances; perfect 30 all res carries a premium.Check all-res roll.
  • Entropy Locket
    Entropy Locket
    Depends on roll
    New Reign of the Warlock item. Value varies heavily with FCR and magic-damage rolls.

Rings

  • The Stone of Jordan
    The Stone of JordanCommonly traded item.
  • Raven Frost
    Raven Frost
    Depends on rollHigh rolls only
    Worth closer inspection starting around 20 Dexterity combined with high Attack Rating.Check Dexterity and AR rolls.
  • Bul-Kathos' Wedding Band
    Bul-Kathos' Wedding Band
    Depends on rollPerfect only
    Meaningful trades center on the perfect 5% Life Stolen per Hit roll.Check life-leech roll.
  • Opalvein
    Opalvein
    Depends on roll
    New Reign of the Warlock item. Fire/ED rolls have build demand.
  • Sling
    Sling
    Depends on roll
    New Reign of the Warlock ring. Confirmed trades in actual Warlock setups.
  • Wisp Projector
    Wisp Projector
    Depends on rollHigh rolls only
    Focus on high rolls for key variable stats such as Lightning Absorb and Magic Find.Check absorb and aura rolls.

Helms

  • Harlequin Crest
    Harlequin CrestCommonly traded item.
  • Griffon's Eye
    Griffon's Eye
    Depends on roll
    Core lightning-build item. Enemy lightning resistance reduction and lightning skill damage rolls matter.
  • Andariel's Visage
    Andariel's Visage
    Depends on rollHigh rolls only
    Ethereal versions or high Strength/life-leech rolls are more worth keeping.Check ethereal, Strength, and life-leech rolls.
  • Crown of Ages
    Crown of Ages
    Depends on rollHigh rolls only
    Two sockets are effectively mandatory. High Damage Reduction and resist rolls on top can make it valuable.2os, resists, and damage reduction rolls matter.
  • Nightwing's Veil
    Nightwing's Veil
    Depends on rollHigh rolls only
    Focus on high rolls close to 15% cold skill damage.Cold damage roll is important.
  • Hellwarden's Will
    Hellwarden's Will
    Depends on roll
    New Reign of the Warlock item. Elemental/magic resistance reduction roll.
  • Vampire Gaze
    Vampire Gaze
    Early ladderDepends on rollHigh rolls only
    Focus on ethereal versions or high rolls such as 8/8 dual leech and 20% Damage Reduction.Ethereal / damage reduction and similar rolls.
  • Giant Skull
    Giant Skull
    Depends on rollHigh rolls only
    Two sockets are the key; value rises further with a strong Strength roll.Only strong rolls such as 2os are worth attention.

Class-specific Helms

  • Arreat's Face
    Arreat's Face
    Early ladderDepends on rollHigh rolls only
    Focus on high Enhanced Defense, ethereal, or strong upgrade candidates.High ED, upgraded, or ethereal versions.
  • Ravenlore
    Ravenlore
    Depends on rollHigh rolls only
    Focus on high rolls near -20% Enemy Fire Resistance.Enemy fire resistance reduction roll.

Body Armor

  • Tyrael's Might
    Tyrael's MightRare collector and Holy Grail demand.
  • Ormus' Robes
    Ormus' Robes
    Depends on rollHigh rolls only
    Focus on a useful +3 skill paired with close to 15% damage for the matching element.The +3 skill roll and elemental damage roll are the key factors.
  • Skin of the Vipermagi
    Skin of the Vipermagi
    Early ladderDepends on rollHigh rolls only
    Focus on top rolls such as 35 All Resistances plus 13 Magic Damage Reduced.High rolls such as 35 all res continue to trade even later in the ladder.

Gloves / Belts / Boots

  • Dracul's Grasp
    Dracul's Grasp
    Depends on rollHigh rolls only
    Premium starts with strong rolls such as high Strength and life leech.
  • Steelrend
    Steelrend
    Depends on rollHigh rolls only
    Focus on high or perfect rolls for Enhanced Damage and Strength.High ED / Strength rolls.
  • Arachnid Mesh
    Arachnid Mesh
    Depends on roll
    Core caster belt.
  • Verdungo's Hearty Cord
    Verdungo's Hearty Cord
    Depends on rollHigh rolls only
    Focus on rolls near 15% Damage Reduction and 40 Vitality.Check Damage Reduction and Vitality rolls.
  • Shadow Dancer
    Shadow Dancer
    Depends on rollHigh rolls only
    Focus on +2 Shadow Disciplines with a high Dexterity roll.
  • Wraithstep
    Wraithstep
    Depends on rollHigh rolls only
    The rolled +1 skill tree must match the build: Abyss/fire for Chaos, Echoing Strike/hex for Eldritch, and Blood Boil/summoning for Demon.New Reign of the Warlock item. Check which Warlock skill tree rolled.
  • Sandstorm Trek
    Sandstorm Trek
    Depends on rollHigh rolls only
    Look for ethereal with 60–70 Poison Resist and strong Strength/Vitality rolls.Ethereal with good Strength, Vitality, and resist rolls.
  • Gore Rider
    Gore Rider
    Depends on rollHigh rolls only
    Premium starts around 190% Enhanced Defense; perfect 200% ED is preferred.Demand for upgraded/perfect rolls.
  • War Traveler
    War Traveler
    Depends on rollHigh rolls only
    Focus on near-perfect 48–49% MF or perfect 50% MF rolls.High rolls such as 50 MF trade well.
  • Gheed's Wager
    Gheed's Wager
    Depends on rollHigh rolls only
    Focus on strong rolls such as high FCR and All Resistances.New Reign of the Warlock item. Trade evidence needs more verification.

Shields / Grimoires

  • Herald of Zakarum
    Herald of Zakarum
    Early ladderDepends on rollHigh rolls only
    Focus on high rolls such as 190–200% Enhanced Defense.
  • Ars Al'Diabolos
    Ars Al'Diabolos
    Depends on rollHigh rolls only
    +5 Apocalypse is the top priority. The closer fire skill damage is to 25%, the better. Value +3–4 Apocalypse one tier lower.New Reign of the Warlock item. Apocalypse/fire-related rolls are key.
  • Ars Tor'Baalos
    Ars Tor'Baalos
    Depends on rollHigh rolls only
    +4 Blood Boil is the top priority. Demonic Mastery, Engorge, and Consume near +3 make it stronger. Evaluate it as a Blood Boil build spellbook.New Reign of the Warlock unique spellbook.
  • Ars Dul'Mephistos
    Ars Dul'Mephistos
    Depends on rollHigh rolls only
    For this spellbook, 30 FCR and -20% Enemy Magic Resistance matter more than staffmods. Prioritize high rolls on both for Abyss/Hex: Purge builds.New Reign of the Warlock item. FCR, ED, and enemy magic resistance reduction are key rolls.

Weapons / Orbs

  • Death's Fathom
    Death's Fathom
    Depends on rollHigh rolls only
    Value rises sharply around 28–30% cold skill damage.Cold damage roll.
  • Death's Web
    Death's Web
    Depends on rollHigh rolls only
    Focus on high rolls near -49 to -50% Enemy Poison Resistance with +2 skills.Core Poison Necromancer item. Enemy poison resistance reduction roll is important.
  • Eschuta's Temper
    Eschuta's Temper
    Depends on rollHigh rolls only
    Focus on +3 skills paired with elemental damage close to 20%.
  • Mang Song's Lesson
    Mang Song's Lesson
    Depends on rollHigh rolls only
    Focus on high rolls for enemy elemental resistance reduction.Confirmed trades even in Reign of the Warlock fire setups.
  • Titan's Revenge
    Titan's Revenge
    Depends on rollHigh rolls only
    Value rises sharply for ethereal versions with 180%+ Enhanced Damage.Ethereal and high-Enhanced-Damage rolls are especially valuable.
  • Thunderstroke
    Thunderstroke
    Depends on rollHigh rolls only
    +4 Javelin and Spear Skills is effectively the key roll; high Enhanced Damage adds a premium.Demand for +4 skills and high ED rolls.
  • The Reaper's Toll
    The Reaper's Toll
    Depends on rollHigh rolls only
    Ethereal is the key. High Enhanced Damage and life leech add further premium.Ethereal versions are especially valuable.
  • Dreadfang
    Dreadfang
    Depends on roll
    New Reign of the Warlock item. Perfect rolls and mercenary setups have confirmed trades.
  • Measured Wrath
    Measured Wrath
    Depends on rollHigh rolls only
    Prioritize +3 Ring of Fire and +3 Flame Wave. +3 Summon Tainted is also desirable, and rolls near 30 All Resistances and 20 Vitality are stronger.New Reign of the Warlock item. Trade evidence needs more verification.
  • Windforce
    Windforce
    Depends on rollHigh rolls only
    Focus on high rolls such as 8% Mana Stolen per Hit.Mana leech / perfect-roll demand.
  • Tomb Reaver
    Tomb Reaver
    Depends on rollHigh rolls only
    The key combination is ethereal + 3 sockets + high Enhanced Damage/resists.Ethereal + 3os + high ED is the key combination.
  • Stormlash
    Stormlash
    Depends on rollHigh rolls only
    A meaningful premium starts around ethereal with 290%+ Enhanced Damage.
  • Death Cleaver
    Death Cleaver
    Depends on rollHigh rolls only
    Focus on ethereal versions with high Enhanced Damage.Ethereal / high ED.
  • Astreon's Iron Ward
    Astreon's Iron Ward
    Depends on rollHigh rolls only
    Focus on +4 Combat Skills combined with ethereal and/or high Enhanced Damage.
  • Arioc's Needle
    Arioc's Needle
    Depends on rollHigh rolls only
    Focus on +4 skills combined with ethereal and/or high Enhanced Damage.Confirmed demand for +4 skills, ethereal, and high ED rolls.

Other slots

  • Chance Guards
    Chance Guards
    Depends on rollPerfect only
    Only a perfect 40% MF roll trades meaningfully; lower rolls are close to junk value.Demand centers on perfect 40 MF.

Set Items

Individual pieces that actually trade, not whole sets. Common pieces of the same set are usually worth little.

  • Tal Rasha's Guardianship
    Tal Rasha's Guardianship
    Early ladderDepends on rollHigh rolls only
    Premium starts with high-defense Tal armor, around 900+ Defense.900+ defense and other high-defense rolls are preferred. A core Tal set piece.
  • Tal Rasha's Lidless Eye
    Tal Rasha's Lidless Eye
    Early ladderDepends on rollHigh rolls only
    Focus on 2/2/2 mastery rolls.Focus on 2/2/2 mastery rolls.
  • Tal Rasha's Fine-Spun Cloth
    Tal Rasha's Fine-Spun Cloth
    Early ladderDepends on rollPerfect only
    Meaningful trades center on the perfect 15% MF roll.Perfect 15 MF preferred.
  • Horazon's Splendor — body armor
    Early ladderDepends on roll
    Core early-to-mid-game Warlock set piece.
  • Horazon's Splendor — gloves
    Early ladderDepends on roll
    Demand comes from the 2-piece IAS bonus.
  • Horazon's Splendor — grimoire
    Early ladderDepends on roll
    Demand from Warlock set combinations.
  • Horazon's Splendor — boots
    Early ladderDepends on roll
    Demand comes from the 2-piece FRW bonus.

Magic Items

Most magic items are worth nothing. Certain skill, FCR, socket, block and life combinations are very expensive. Check the affixes before dropping anything close to the rows below.

High-value exceptions

  • Assassin claw — +3 Traps, +3 Lightning Sentry
    Depends on roll
    +3 Traps / +3 Lightning Sentry is the core. 2os, +2 Assassin Skills, IAS, or additional useful staffmods can push it into high-value territory.

Top rolls

  • Tiara / Diadem — 30% Faster Run/Walk + 3 sockets
    Depends on roll
    30 FRW / 3os. Actual buy listings confirmed.
  • Tiara / Diadem — 20% Faster Cast Rate + 3 sockets
    Depends on roll
    20 FCR / 3os.
  • Circlet — +3 to a skill tab + 20% FCR + 2 sockets
    Depends on roll
    Examples such as +3 Lightning Skills / 20 FCR / 2os have confirmed high-value trades.
  • Diadem — Life + 3 sockets
    Depends on roll
    100 life / 3os type rolls.
  • Jeweler's Monarch of Deflecting — faster block and block chance, 4 sockets (JMOD)
    Depends on roll
    Ultra-high-value exception. The Faster Block Rate / increased blocking combination is the key.
  • Monarch — 4 sockets + 60 or more Life
    Depends on roll
    Jeweler's of the Whale type rolls.
  • Amulet — +3 to a skill tab + 10% Faster Cast Rate
    Depends on roll
    +3 Lightning/Fire/Cold/Poison and Bone/Combat Skills, plus Warlock +3 Chaos/Eldritch/Demon Skills.
  • Amazon gloves — +3 Javelin and Spear Skills + 20% IAS
    Depends on roll
    +3 Javelin and Spear Skills / 20 IAS.
  • Amazon gloves — +3 Bow and Crossbow Skills + 20% IAS
    Depends on roll
    +3 Bow and Crossbow Skills / 20 IAS.
  • Assassin gloves — +3 Martial Arts + 20% IAS
    Depends on roll
    +3 Martial Arts / 20 IAS.
  • Javelin — +6 Javelin and Spear Skills + 40% IAS
    Depends on roll
    +6 Javelin and Spear Skills / 40 IAS Matriarchal or Ceremonial Javelins can be extremely valuable.
  • Sorceress orb — skill tab + 20% FCR + key skill/mastery
    Depends on roll
    Extreme rolls such as +3 Lightning Skills / 20 FCR / +3 Nova / +3 Lightning Mastery.
  • Necromancer wand — Poison and Bone + 20% FCR + key skill
    Depends on roll
    Staffmods for Bone Spear/Bone Spirit or poison skills.
  • Necromancer head — Poison and Bone + key staffmods + 2 sockets / block mods
    Depends on roll
    Magic necromancer shields in the 5–6 Poison Nova range and similar rolls.
  • Paladin scepter — Combat Skills + FCR + key skill
    Depends on roll
    Look for combinations such as Fist of the Heavens/Conviction or Blessed Hammer/Concentration.

Warlock Skills

  • Warlock helm — +3 Chaos/Eldritch/Demon Skills + useful suffix/sockets
    Depends on roll
    A high skill-tree roll alone is not enough. Abyss/fire rolls need to fit Chaos builds, Echoing Strike/hex rolls Eldritch builds, and Blood Boil/summoning rolls Demon builds.
  • Warlock grimoire — Abyss / Miasma build
    Depends on rollKey skill required
    +3 Abyss > +Miasma Chain > +Enhanced Entropy. Enhanced Entropy has a soft cap at 20, so additional +skills add less premium once already at 20.+3 Abyss is the top priority. +2–3 Miasma Chain or Enhanced Entropy alongside it is strong. +Chaos Skills or +Warlock Skills together with FCR is even better.
  • Warlock grimoire — fire build
    Depends on rollKey skill required
    +3 Apocalypse > +Flame Wave / +Ring of Fire. Value a spellbook with only secondary fire skills and no Apocalypse one tier lower.+3 Apocalypse is the top priority. Check for +2–3 Flame Wave and Ring of Fire alongside it. +Chaos Skills or +Warlock Skills together with FCR makes it stronger.
  • Warlock grimoire — Echoing Strike physical build
    Depends on rollKey skill required
    +3 Echoing Strike > +Mirrored Blades / +Blade Warp. Check FCR as well.+3 Echoing Strike is the top priority. Mirrored Blades and Blade Warp are key synergies. Echoing Strike values FCR over IAS, so check for an FCR suffix too.
  • Warlock grimoire — Echoing Strike hex build
    Depends on rollKey skill required
    Hex: Purge > Hex: Bane / Eldritch Blast. Add value when +Eldritch Skills, FCR, and Mirrored Blades overlap.Prioritize Hex: Purge with Hex: Bane and Eldritch Blast. Mirrored Blades is also useful. +Eldritch Skills together with FCR makes it stronger.
  • Warlock grimoire — Blood Boil build
    Depends on rollKey skill required
    +3 Blood Boil > +Engorge / +Blood Oath / +Summon Tainted. Demonic Mastery's summon-count unlocks are based on base points.+3 Blood Boil is the top priority. Engorge, Blood Oath, and Summon Tainted are desirable together. Demonic Mastery is useful, but in 3.2 extra max summons require base points, so do not overvalue soft +skills.
  • Warlock grimoire — summon build
    Depends on rollKey skill required
    Look for Summon Goatman or Bind Demon + Demonic Mastery + Blood Oath. Higher binding and summon-count unlocks cannot be reached through soft +skills alone.Look for Summon Goatman or Bind Demon + Demonic Mastery + Blood Oath. Higher-demon unlocks from Bind Demon and maximum-summon unlocks from Demonic Mastery require base points; soft +skills alone do not unlock them.

Rare Items

Rare items are valued by the combination of affixes rather than by the base name alone.

Rare items

  • Amulet — +2 class skills + Faster Cast Rate
    Depends on roll
    Can be valuable when resists, stats, and mana are also present.
  • Amulet — +3 to a skill tab + Faster Cast Rate
    Depends on roll
    Confirmed trades for Warlock +3 Chaos/Eldritch/Demon Skills + 10 FCR.
  • Ring — 10% Faster Cast Rate + resistances + stats/mana
    Depends on roll
    FCR ring.
  • Ring — life and mana leech + Attack Rating + stats/resistances
    Depends on roll
    Dual-leech ring.
  • Gloves — +2 Javelin/Martial Arts skills + 20% Increased Attack Speed
    Depends on roll
    Javelin or Martial Arts rare gloves.
  • Circlet — +2 skills + 20% FCR + 2 sockets/resistances/stats
    Depends on roll
    High-FCR circlet type.
  • Boots — Faster Run/Walk + 3 resistances / Faster Hit Recovery
    Depends on roll
    Tri-res boots.

High-value exceptions

  • Rare jewel — Faster Hit Recovery + Strength/Dexterity + useful mods
    Depends on roll
    Rare exception: 7 FHR plus 8–9 Strength or Dexterity with useful resists, mana after each kill, or max damage can be valuable.

Affix combinations

  • Circlet — +2 class skills + 20% FCR + 2 sockets/stats/resistances
    Depends on roll
    Includes Warlock +2 / 20 FCR.
  • Circlet — +2 class skills + 30% Faster Run/Walk + 20% FCR
    Depends on roll
    Extreme high-FCR roll.
  • Amulet — +2 class skills + 10–20% FCR + stats/resistances/mana
    Depends on roll
    Confirmed demand for Warlock +2 / 20 FCR.
  • Ring — 10% FCR + Attack Rating + Strength/Dexterity + Life/Mana + resistances
    Depends on roll
    High-end FCR ring.
  • Ring — FCR or dual leech + stats/resistances
    Depends on roll
    FCR dual-leech ring.
  • Gloves — +2 Javelin/Martial Arts + 20% IAS + stats/resistances/leech
    Depends on roll
    Rare gloves with +2 skills / 20 IAS.
  • Boots — 30% Faster Run/Walk + Faster Hit Recovery + 3 resistances
    Depends on roll
    Tri-res boots.
  • Boots — 30% Faster Run/Walk + 2–3 resistances + Magic Find
    Depends on roll
    High-resist MF boots.
  • Weapon — high Enhanced Damage + 40% IAS + ethereal + Replenish Durability
    Depends on roll
    Ultra-high-value exception.
  • Weapon — Fool's + high Enhanced Damage + ethereal / Replenish Durability + sockets
    Depends on roll
    Ultra-high-value PvP exception.
  • Assassin claw — class skills/IAS + key staffmods + Fool's / ethereal / Replenish Durability / 2 sockets
    Depends on roll
    Ultra-high-value exception.
  • Druid pelt — +2 Druid/Elemental Skills, +3 Tornado + 2 sockets/Life
    Depends on roll
    Only extreme rolls.
  • Barbarian helm — +2 Barbarian/Warcries + Battle Command/Battle Cry/Find Item + 2 sockets
    Depends on roll
    Only extreme rolls.
  • Necromancer head — +2 Necromancer/Poison and Bone + key staffmods + 2 sockets/resistances
    Depends on roll
    Only extreme rolls.
  • Sorceress orb — +2 Sorceress/skill tab + FCR + key skill
    Depends on roll
    Only extreme rolls.

Warlock Skills

  • Warlock grimoire — top-roll Abyss / Miasma
    Depends on rollKey skill required
    Center the roll on +2 Warlock/Chaos Skills + FCR +3 Abyss, prioritizing Miasma Chain. Account for Enhanced Entropy's soft cap at 20.Start with +2 to Warlock or Chaos Skills + FCR, with +3 Abyss the top priority. Miasma Chain and Enhanced Entropy add value. Blocking mods, 2os, and resists together can make it exceptionally valuable.
  • Warlock grimoire — top-roll fire
    Depends on rollKey skill required
    Center the roll on +2 Warlock/Chaos Skills + FCR +3 Apocalypse, then check for Flame Wave and Ring of Fire.Prioritize +2 to Warlock or Chaos Skills + FCR with +3 Apocalypse. Flame Wave and Ring of Fire on top make it better.
  • Warlock grimoire — top-roll Eldritch
    Depends on rollKey skill required
    For physical Echoing Strike builds, check Echoing Strike, Mirrored Blades, and Blade Warp; for purge builds, check Hex: Purge, Hex: Bane, and Eldritch Blast.Look for +2 to Warlock or Eldritch Skills + FCR with either Echoing Strike, Mirrored Blades, and Blade Warp, or Hex: Purge, Hex: Bane, and Eldritch Blast.
  • Warlock grimoire — top-roll Demon
    Depends on rollKey skill required
    Prioritize +3 Blood Boil and check for Engorge, Blood Oath, and Summon Tainted alongside it.Look for +2 to Warlock or Demon Skills plus useful mods with Blood Boil, Engorge, Blood Oath, and Summon Tainted.

Runeword Bases

Runeword bases are valued by ethereal status, socket count, superior rolls and class-only skills together.

Existing runeword materials

  • Superior Mage Plate / Archon Plate — 3 sockets
    Depends on roll
    For Enigma and similar runewords. Check superior rolls such as 15% ED.
  • Ethereal elite polearm / spear — 4 sockets
    Depends on roll
    Used for Insight, Infinity, and similar runewords. Base type and Enhanced Damage matter.
  • Monarch — 4 sockets
    Depends on roll
    Used for Spirit, Phoenix, and similar runewords.
  • Paladin shield — high All Resistances + 0 or 4 sockets
    Depends on roll
    Used for Spirit, Exile, and similar runewords.
  • Phase Blade / Berserker Axe — 5 sockets
    Depends on roll
    Only actual runeword bases such as those used for Grief.
  • Ethereal elite armor — high defense
    Depends on roll
    Mercenary runeword base.

Reign of the Warlock

  • Warlock dagger — 3 sockets, +2–3 to a key skill
    Depends on roll
    Base for Void/Ritual. Multiple core skills such as +3 Abyss can command a premium.
  • Warlock grimoire — key skill + good secondary mods
    Depends on roll
    Check class skills together with useful fire/magic base-damage rolls.
  • Ethereal elite staff — good Warlock skills + 4/6 sockets
    Depends on roll
    Demand as an Insight/Obsession base for Reign of the Warlock two-handed weapon + spellbook setups.

Traded bases

  • Paladin shield — 40–45 All Resistances + 3 sockets
    Depends on roll
    Used for Dream, Dragon, Sanctuary, and similar runewords. 3os matters too.
  • Paladin shield — 40–45 All Resistances + 4 sockets
    Depends on roll
    Used for Spirit, Phoenix, Exile, and similar runewords.
  • Paladin shield — superior 15% Enhanced Defense / 15 durability + 45 All Resistances + 3/4 sockets
    Depends on roll
    Top-tier base.
  • Assassin claw — 3 sockets, +3 Phoenix Strike
    Depends on roll
    Mosaic base.
  • Assassin claw — 3 sockets, +3 Phoenix Strike + another key skill
    Depends on roll
    Useful staffmods include Claws of Thunder, Blades of Ice, Death Sentry, and similar skills.
  • Amazon bow — +3 Bow and Crossbow Skills + 4/5 sockets
    Depends on roll
    Grand Matron/Matriarchal Bow. Used for Faith, Mist, and similar runewords.
  • Phase Blade / Berserker Axe — 5 sockets, superior 15% Enhanced Damage / 3% Attack Rating
    Depends on roll
    Top-tier base for Grief and similar runewords.
  • Ethereal Colossus Blade / Berserker Axe — 6 sockets + superior 15% Enhanced Damage
    Depends on roll
    Top-tier Breath of the Dying base.
  • Monarch — 4 sockets, superior 15% Enhanced Defense / 15 durability
    Depends on roll
    Base for self-made Phoenix, Spirit, and similar runewords.
  • Ethereal Thunder Maul — 5/6 sockets
    Depends on roll
    Used for Death, Breath of the Dying, and similar runewords.
  • Ethereal War Pike / Ghost Spear — 4/6 sockets
    Depends on roll
    Runeword base.
  • Ethereal Colossus Blade / Colossus Sword — right socket count
    Depends on roll
    Runeword base.
  • Ethereal Archon Staff — 4/5/6 sockets
    Depends on roll
    Demand as an Insight/Obsession base, including Reign of the Warlock builds.
  • Superior light armor — 3 sockets + high Enhanced Defense
    Depends on roll
    Actual Enigma bases such as Mage Plate, Dusk Shroud, and Archon Plate.
  • Ethereal elite armor — high defense + 3/4 sockets
    Depends on roll
    Mercenary runeword base.

Warlock Skills

  • Warlock dagger — 3 sockets, Abyss/Void build base
    Depends on rollKey skill required
    +3 Abyss is effectively the starting point. Miasma Chain is the best supporting roll; account for Enhanced Entropy's soft cap at 20.+3 Abyss is effectively the starting point. +2–3 Miasma Chain or Enhanced Entropy alongside it is strong. Combinations such as 3 Abyss / 3 Enhanced Entropy or 3 Abyss / 2 Miasma Chain carry an additional market premium.
  • Warlock dagger — 3 sockets, other build bases
    Depends on roll
    For Echoing Strike, fire, or Demon builds, only keep daggers that combine +3 to the main skill with one or two synergy skills. Do not treat any random +3 skill dagger without +3 Abyss as a premium Void base.
  • Warlock grimoire — Abyss / Miasma
    Depends on rollKey skill required
    +3 Abyss is the top priority. Especially look for +2–3 Miasma Chain. Enhanced Entropy is most valuable while the total remains below its soft cap of 20.+3 Abyss is the top priority. +2–3 Miasma Chain or Enhanced Entropy alongside it is strong. Spellbooks can roll up to three lines of +1–3 individual Warlock skills, so check whether two or three core skills overlap.
  • Warlock grimoire — fire
    Depends on rollKey skill required
    +3 Apocalypse is the top priority. Check whether +2–3 Flame Wave and Ring of Fire are also present.+3 Apocalypse is the top priority. Check for Flame Wave and Ring of Fire alongside it. A book with only secondary fire skills and no Apocalypse should be valued one tier lower.
  • Warlock grimoire — Echoing Strike / Eldritch
    Depends on rollKey skill required
    For physical Echoing Strike builds, look for Echoing Strike, Mirrored Blades, and Blade Warp; for purge builds, look for Hex: Purge, Hex: Bane, and Eldritch Blast.Look for either Echoing Strike + Mirrored Blades + Blade Warp, or Hex: Purge + Hex: Bane + Eldritch Blast. +3 to the main skill comes first; synergy coverage comes next.
  • Warlock grimoire — Blood Boil / Demon
    Depends on rollKey skill required
    +3 Blood Boil is the top priority. Check for Engorge, Blood Oath, and Summon Tainted; remember the base-point requirements for Demonic Mastery and Bind Demon unlocks.+3 Blood Boil is the key roll. Engorge, Blood Oath, and Summon Tainted are desirable together. Demonic Mastery and Bind Demon are useful, but 3.2 unlocks are based on base points, so do not overvalue soft +skills alone.