DIABLO II: RESURRECTED
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Pride
Can be made in: Polearm · Spear
- +1% Damage to Demons (Based on Character Level)
- Adds 50-280 lightning damage
- 260~300% Bonus to Attack Rating
- Level 16~20 Concentration Aura When Equipped
- 25% Chance to cast level 17 Fire Wall when struck
- Replenish Life +8
- 1.875% Extra Gold from Monsters (Based on Character Level)
- Freezes Target +3
- Hit Blinds Target
- +10 to Vitality
Phoenix (Shield)
Can be made in: Any Shield
- +350~400% Enhanced Damage
- +350~400 Defense vs. Missile
- 40% Chance to cast level 22 Firestorm on striking
- 100% Chance to cast level 40 Blaze when you Level-Up
- -28% to Enemy Fire Resistance
- Level 10~15 Redemption Aura When Equipped
- +15~21 Fire Absorb
- +10% to Maximum Fire Resist
- +5% to Maximum Lightning Resist
- +50 to Life
Phoenix (Weapon)
Can be made in: Weapon
- +350~400% Enhanced Damage
- +350~400 Defense vs. Missile
- 40% Chance to cast level 22 Firestorm on striking
- 100% Chance to cast level 40 Blaze when you Level-Up
- -28% to Enemy Fire Resistance
- Level 10~15 Redemption Aura When Equipped
- +15~21 Fire Absorb
- 14% Mana stolen per hit
- +20% Deadly Strike
- Ignore Target's Defense
Ice
Can be made in: Missile Weapon
- +140~210% Enhanced Damage
- Level 18 Holy Freeze Aura When Equipped
- +25~30% to Cold Skill Damage
- 25% Chance to cast level 22 Frost Nova on striking
- 100% Chance to cast level 40 Blizzard when you Level-Up
- -20% to Enemy Cold Resistance
- 3.125% Extra Gold from Monsters (Based on Character Level)
- 7% Life stolen per hit
- +20% Increased Attack Speed
- Ignore Target's Defense
Hand of Justice
Can be made in: Weapon
- +33% Increased Attack Speed
- +280~330% Enhanced Damage
- Level 16 Holy Fire Aura When Equipped
- 100% Chance to cast level 36 Blaze when you Level-Up
- 100% Chance to cast level 48 Meteor when you Die
- Ignore Target's Defense
- -20% to Enemy Fire Resistance
- Hit Blinds Target
- Freezes Target +3
- 7% Life stolen per hit
Grief
Can be made in: Axe · Sword
- +1.875% Damage to Demons (Based on Character Level)
- Damage +340~400
- +30~40% Increased Attack Speed
- 35% Chance to cast level 15 Venom on striking
- -20~25% to Enemy Poison Resistance
- Ignore Target's Defense
- +10~15 Life after each Kill
- -25% Target Defense
- +2 to Mana after each Kill
- +20% Deadly Strike
Fortitude (Armor)
Can be made in: Armor
- +200% Enhanced Defense
- +300% Enhanced Damage
- +25% Faster Cast Rate
- 20% Chance to cast level 15 Chilling Armor when struck
- +12% Damage Taken Goes To Mana
- +1~1.5 to Life (Based on Character Level)
- All Resistances +25~30
- +1 to Light Radius
- +15 Defense
- Damage Reduced by 7
Fortitude (Weapon)
Can be made in: Weapon
- +200% Enhanced Defense
- +300% Enhanced Damage
- +25% Faster Cast Rate
- 20% Chance to cast level 15 Chilling Armor when struck
- +12% Damage Taken Goes To Mana
- +1~1.5 to Life (Based on Character Level)
- All Resistances +25~30
- +1 to Light Radius
- +50 to Attack Rating
- +9 to Minimum Damage
Doom
Can be made in: Axe · Polearm · Hammer
- +330~370% Enhanced Damage
- Level 12 Holy Freeze Aura When Equipped
- +45% Increased Attack Speed
- Prevent Monster Heal
- -40~60% to Enemy Cold Resistance
- +2 to All Skills
- 5% Chance to cast level 18 Volcano on striking
- Requirements -20%
- +25% Chance of Open Wounds
- +20% Deadly Strike
Destruction
Can be made in: Polearm · Sword
- +350% Enhanced Damage
- Adds 100-180 magic damage
- 5% Chance to cast level 23 Molten Boulder on striking
- 100% Chance to cast level 45 Meteor when you Die
- 15% Chance to cast level 22 Nova on attack
- 23% Chance to cast level 12 Volcano on striking
- Prevent Monster Heal
- 7% Mana stolen per hit
- +20% Deadly Strike
- +20% Chance of Crushing Blow
Brand
Can be made in: Missile Weapon
- +260~340% Enhanced Damage
- +280~330% Damage to Demons
- 100% Chance to cast level 18 Bone Spear on striking
- 35% Chance to cast level 14 Amplify Damage when struck
- Knockback
- Prevent Monster Heal
- Fires Explosive Arrows or Bolts
- Ignore Target's Defense
- +20% Deadly Strike
- 20% Bonus to Attack Rating
Lance Guard
Barbed ShieldRequired level 35Strength 65
- +50 to Life
- +30% Faster Hit Recovery
- +15% Damage Taken Goes To Mana
- Attacker Takes Damage of 47
- +70~120% Enhanced Defense
- +20% Deadly Strike
Fleshrender
Barbed ClubRequired level 38Strength 30
- +25% Chance of Open Wounds
- Prevent Monster Heal
- +20% Chance of Crushing Blow
- +20% Deadly Strike
- Adds 35-50 damage
- +130~200% Enhanced Damage
- +1 to Druid Skill Levels (Druid Only)
- +2 to Shape Shifting Skills (Druid Only)
- Increase Maximum Durability 20
- +50% Damage to Undead