DIABLO II: RESURRECTED
Item Database
Search official item names, trade aliases, and item modifiers.ActiveRitual
Can be made in: Knife
- 13% Chance to cast level 1 Sigil: Death when struck
- +40% Increased Attack Speed
- +250~320% Enhanced Damage
- +150~250% Damage to Demons
- 200~260% Bonus to Attack Rating
- +3~5 Life after each Kill
- Slain Monsters Rest in Peace
- 7% Life stolen per hit
Bulwark
Can be made in: Helm
- Increase Maximum Life 5%
- +75~100% Enhanced Defense
- Damage Reduced by 10~15%
- Replenish Life +30
- 4~6% Life stolen per hit
- +20% Faster Hit Recovery
- +10 to Vitality
- Damage Reduced by 7
Mosaic
Can be made in: Hand to Hand
- +2 to Martial Arts (Assassin Only)
- +50% chance for finishing moves to not consume charges
- +20% Increased Attack Speed
- +200~250% Enhanced Damage
- +8~15% to Fire Skill Damage
- +8~15% to Cold Skill Damage
- +8~15% to Lightning Skill Damage
- Prevent Monster Heal
- 20% Bonus to Attack Rating
- 7% Life stolen per hit
Unbending Will
Can be made in: Sword
- +3 to Combat Skills (Barbarian Only)
- 18% Chance to cast level 18 Taunt on striking
- +20~30% Increased Attack Speed
- +300~350% Enhanced Damage
- Damage Reduced by 8
- Prevent Monster Heal
- 8~10% Life stolen per hit
- +10 to Strength
- +10 to Vitality
- +9 to Maximum Damage
Amn
TirStrength
Can be made in: Melee Weapon
- +20 to Strength
- +35% Enhanced Damage
- +10 to Vitality
- +25% Chance of Crushing Blow
- 7% Life stolen per hit
- +2 to Mana after each Kill
Spirit
Can be made in: Sword
- +55% Faster Hit Recovery
- +89~112 to Mana
- +250 Defense vs. Missile
- +22 to Vitality
- +25~35% Faster Cast Rate
- +3~8 Magic Absorb
- +2 to All Skills
- Adds 75 poison damage over 5 seconds
- Adds 3-14 cold damage
- Adds 1-50 lightning damage
Spirit
Can be made in: Any Shield
- +55% Faster Hit Recovery
- +89~112 to Mana
- +250 Defense vs. Missile
- +22 to Vitality
- +25~35% Faster Cast Rate
- +3~8 Magic Absorb
- +2 to All Skills
- Poison Resist +35%
- Cold Resist +35%
- Lightning Resist +35%
Lawbringer
Can be made in: Sword · Hammer · Scepter
- Adds 130-180 cold damage
- Adds 150-210 fire damage
- Level 16~18 Sanctuary Aura When Equipped
- 20% Chance to cast level 15 Decrepify on striking
- +200~250 Defense vs. Missile
- Slain Monsters Rest in Peace
- -50% Target Defense
- 7% Life stolen per hit
- 75% Extra Gold from Monsters
- +10 to Dexterity
King's Grace
Can be made in: Sword · Scepter
- +100% Enhanced Damage
- +150 to Attack Rating
- +100% Damage to Demons
- +50% Damage to Undead
- +100 to Attack Rating against Demons
- +100 to Attack Rating against Undead
- 7% Life stolen per hit
- Adds 5-30 fire damage
- Adds 3-14 cold damage
Ice
Can be made in: Missile Weapon
- +140~210% Enhanced Damage
- Level 18 Holy Freeze Aura When Equipped
- +25~30% to Cold Skill Damage
- 25% Chance to cast level 22 Frost Nova on striking
- 100% Chance to cast level 40 Blizzard when you Level-Up
- -20% to Enemy Cold Resistance
- 3.125% Extra Gold from Monsters (Based on Character Level)
- 7% Life stolen per hit
- +20% Increased Attack Speed
- Ignore Target's Defense
Honor
Can be made in: Melee Weapon
- +160% Enhanced Damage
- Replenish Life +10
- +1 to All Skills
- +250 to Attack Rating
- +25% Deadly Strike
- +10 to Strength
- 7% Life stolen per hit
- +1 to Light Radius
- +9 to Maximum Damage
- +2 to Mana after each Kill
Hand of Justice
Can be made in: Weapon
- +33% Increased Attack Speed
- +280~330% Enhanced Damage
- Level 16 Holy Fire Aura When Equipped
- 100% Chance to cast level 36 Blaze when you Level-Up
- 100% Chance to cast level 48 Meteor when you Die
- Ignore Target's Defense
- -20% to Enemy Fire Resistance
- Hit Blinds Target
- Freezes Target +3
- 7% Life stolen per hit
Fury
Can be made in: Melee Weapon
- +209% Enhanced Damage
- +40% Increased Attack Speed
- Prevent Monster Heal
- +66% Chance of Open Wounds
- 6% Life stolen per hit
- +33% Deadly Strike
- +5 to Frenzy (Barbarian Only)
- Ignore Target's Defense
- 20% Bonus to Attack Rating
- -25% Target Defense
Famine
Can be made in: Axe · Hammer
- +320~370% Enhanced Damage
- 12% Life stolen per hit
- +30% Increased Attack Speed
- Prevent Monster Heal
- Adds 180-200 magic damage
- Adds 50-200 cold damage
- Adds 50-200 fire damage
- Adds 51-250 lightning damage
- +10 to Strength
- Ignore Target's Defense
Eternity
Can be made in: Melee Weapon
- +260~310% Enhanced Damage
- Indestructible
- Slows Target by 33%
- Level 8 Revive (88/88 Charges)
- Replenish Life +16
- Regenerate Mana 16%
- Cannot Be Frozen
- 7% Life stolen per hit
- +20% Chance of Crushing Blow
- 30% Better Chance of Getting Magic Items